This is something that many other tower builders with levels that last considerable length have in common with us, either having no ability to save or an unorthodox method with mixed results (World of Goo time flies are an example of this). Unexpectedly it was almost always faster for players to rebuild after a collapse than to fiddle with saves. This often caused playtesters to assume the game was impossible or rigged. This led to their tower collapsing over and over again due to a design flaw made before they saved. Saving was something we frequently looked into during development but ultimately decided against for a number of factors.ĭuring playtests players quickly became over reliant on reloading saves rather than rebuilding their tower’s base (which was often the source of the problem). So even though I didn't want this experience, I clearly needed to try it and try to grasp what was going on. In the end, as an unique experience, I believe pit of Babel succeds and is a gem that needs to be tried :D Thanks for this game (and one day, I'll come for you, brutal orchestra !!). So I personally did not want to "enjoy" or "live" the experience until the end, but I could see where it was going and thanks to youtube, I could have a grasp of the overall experience. I coudln't finish the game. Frustration (and clearly, lack of patience ^^") made me quit. But the intention as art is there (on top of that, the game is originally from a game jam !). The mechanics seems at first very straightforward, but of course it becomes more and more difficult.Īnd even though I can see why that was the experience the designers were looking for. So here's a difficult one to play AND to rate.Ĭlearly, the ambience and the writing, wow that was something. The narration, just enough details to clearly see what's going on and immerge into what's being said.īut this is not only something written, and I'm quite unsure about how I've experienced the whole.
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